⟡ The Realm at War ⟡

SIEGECRAFT

A light-hearted fantasy spin on turn-based artillery warfare. Lob fireballs, conjure bridges, and bonk rivals off cliffs across fully destructible battlefields — a single-player campaign and skirmishes against scheming bots, right in your browser.

No downloadPlays in any browserSingle-player vs bots15+ spells & siege tools
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Destroy Everything

Every battlefield is carved from living terrain. Blow holes in the world, collapse the ground beneath enemies, or conjure new paths across the chasm.

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Jump Straight In

Pick your squad, choose your battlefield, and skirmish against the AI in seconds — or climb the twelve-stage campaign. No login, no waiting.

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Cunning Bots

Three tiers of AI — Squire, Knight, and Warlord — solve firing arcs against wind and cover. Great for practice or filling out a lobby.

Meet the Champions

Read full lore →

A roster of distinct heroes — each with a signature kit, a passive, and a one-of-a-kind ultimate. Pick a squad that fits how you like to fight.

Ignis

the Everburning

The Emberkin archmage who taught the first flame to misbehave. Frail, theatrical, and absolutely certain that more fire is the answer.

Burst MagePyroclast

Pyra

Ashling

A gleeful fire-imp who escaped a wizard’s lantern and never looked back. Small, quick, and a menace with falling rocks.

SkirmisherCinderstep

Borin

Stonefist

Captain of the Anvil Guard. Built like the door he’s about to knock down. Resolves all disputes at hammer-length.

BruiserSturdy

Grenda

Kegheart

Ironhold’s chief powder-engineer. Has all ten fingers, which she considers a personal record. Loves a good fuse.

DemolitionistBlast Wright

Sylva

Greenwhisper

An archdruid who speaks fluent shrubbery. Reshapes the battlefield with conjured growth and the occasional screaming root.

ControllerFeatherfoot

Fenn

the Quick

A fox-blooded ranger who treats gravity as a polite rumor. Never misses twice, and rarely once.

MarksmanKeen Eye

Mortimer

Graves

A revenant gentleman who considers death a minor inconvenience and rudeness a major one. Teleports out of trouble he usually started.

TricksterWisp-step

Lumen

the Flickering

A will-o’-wisp that adopted a skull for the gravitas. Drifts where it pleases and flings bone shards with childlike joy.

EvasiveFaint Form

Zik

the Tinker

A goblin inventor whose every gadget works exactly once, spectacularly. Sells the schematics regardless. No refunds.

TrapperBargain Bin

Glimmer

Goldtooth

The Gildedpalm’s smiling cartel-boss. Bottles volatile alchemy as a "premium experience." The fine print is also flammable.

ZonerCaustic Stock

Tempest

Skycaller

Conclave stormlord of the Azure spires. Aims lightning the way other people point — rudely, and with devastating accuracy.

Artillery MageConductor

Nimbus

Featherfall

The Conclave’s youngest flyer, still convinced gravity is optional. Rides conjured wind into and (occasionally) out of danger.

AerialistUpdraft

How a Siege Unfolds

1

Rally your squad

Pick your champions, choose a battlefield, and set how many bots — and how tough — you'll face.

2

Take your turn

Move, aim against the wind, charge your power, and unleash. Then scurry for cover.

3

Last house standing

Whittle rival squads to nothing. Survive the rising tide of Sudden Death to claim the field.

The horn has sounded.

Your champions are waiting. The terrain is doomed. Let's make a mess of it.

⚔ Play Siegecraft