The Codex

Lore of the Realm

⟡ A Realm Held Together With Tape & Spite

Long ago the Realm was one continent, ruled by a council so agreeable that absolutely nothing got done. Then the Sundering cracked the land into a thousand drifting holds, and the council's polite disagreements became enthusiastic artillery duels. Today a colourful cast of champions lob fire and fury across the floating ruins — not out of malice, exactly, but because the ground keeps moving and someone has to redecorate.

Champions are small, stubborn, and oddly cheerful about all the explosions. They name their warhammers, mourn their fallen with brief but moving eulogies, and immediately return to flinging mandrakes. Welcome to the front. Mind the craters.

⚑ Field Manual

  • Your kit: a basic shot (key 1), two abilities (Q / E) and an ultimate (R). Every attack is aimed — there are no blasts that go off on top of you.
  • Movement is limited. Each turn you get a movement bar; walking spends it and jumping costs a chunk. Spend it wisely — burn it rushing in and you'll have nothing left to retreat with. Nimble champions roam farther.
  • Regalia & trails: spend Crowns in the Wardrobe on trinkets (small trade-offs, capped) and cosmetic trails. Ranked matches normalise trinkets for pure skill.
  • Sudden death: after a while the tide rises — the music swells and a crimson haze creeps in. Get to high ground.

🗡️ Ways to Play

  • Campaign: a twelve-stage gauntlet of escalating set-piece battles. Clear one to unlock the next and earn bonus XP.
  • Skirmish: a custom battle — pick the map, your squad, and how many bots (and how tough). Tune the rules however you like.
  • Last Stand: an endless survival ladder. Each wave brings more and tougher foes; the game remembers your best wave.
  • Daily Challenge: a fixed seed for everyone each day — a rotating map, lineup, and rule modifier. Clear it for a one-time Crown bonus.
  • Achievements: 15 milestones across every mode, tracked in the 🏅 menu.

The Champions

12 heroes to command — each with a passive and two signature abilities.

Ignis the EverburningBurst Mage
☆☆ · Starter

The Emberkin archmage who taught the first flame to misbehave. Frail, theatrical, and absolutely certain that more fire is the answer.

HP 92%Speed 100%Jump 100%Fall Resist 0%
⚜ Passive · Pyroclast
Explosive weapons deal +10% damage.
🔥 Basic · Fireball
A wind-tossed bolt of flame. Your bread-and-butter opener.
AoE💥 45 dmg◎ blast radius ~52ballistic arc🌬 wind-affected
🪔 Living Pyre · 3-round cooldown
Set a roaring pyre that erupts after a few seconds and leaves a patch of fire burning for two turns.
🪤 Trap🪤 48 dmg traparms, then triggers on a foe🔥 leaves fire · 14/turn for 2
🔥 Flame Lance · 3-round cooldown
Loose a searing lance of fire in a straight line, scorching every foe it passes through.
Beam🔆 34 dmg — instantpierces every foe on the line
🌟 Cataclysm · ultimate · 1× / match
Hurl a colossal fireball that levels everything it touches.
AoE💥 78 dmg◎ blast radius ~122ballistic arc🌬 wind-affected
⬡ Augments
Conflagration (+12% blast radius) · Emberheart (Abilities recharge 1 round sooner)

Let us begin the bonfire.

Pyra AshlingSkirmisher
★★ · Unlocks at Lv 3

A gleeful fire-imp who escaped a wizard’s lantern and never looked back. Small, quick, and a menace with falling rocks.

HP 85%Speed 118%Jump 115%Fall Resist 20%
⚜ Passive · Cinderstep
Lighter and nimbler than she has any right to be.
☄️ Basic · Meteor Strike
Mark a spot. The sky disagrees with it. Five flaming rocks rain down.
Rain☄ 30 dmg ×5rains on a target column🎯 tap a target
🔥 Ember Dash · 2-round cooldown
Lunge along your aim in a streak of fire, scorching anyone you blink through. Does not end your turn.
Dash💨 Lunge · 20 dmg on contactrepositions you
Spark Volley · 2-round cooldown
Spray a burst of fiery sparks along your aim.
Spray🔫 12 dmg ×5fast burst along your aim
☄️ Rain of Cinders · ultimate · 1× / match
Mark a spot and bury it under a downpour of blazing rocks.
Rain☄ 28 dmg ×9rains on a target column🎯 tap a target
⬡ Augments
Wildfire (+10% move speed) · Cinderburst (+10% damage dealt)

Hehe. Hot stuff.

Borin StonefistBruiser
☆☆ · Starter

Captain of the Anvil Guard. Built like the door he’s about to knock down. Resolves all disputes at hammer-length.

HP 118%Speed 85%Jump 90%Fall Resist 50%
⚜ Passive · Sturdy
Takes half fall damage and starts with bonus HP.
🔨 Basic · Warhammer
A colossal overhead swing that sends foes sailing. No ammo, no mercy.
AoE💥 40 dmg◎ blast radius ~46ballistic arc
🛡️ Bulwark · 2-round cooldown
Raise the great shield, halving all damage taken until your next turn. Does not end your turn.
🛡 Shield🛡 Block 50% damageuntil your next turn
🪨 Boulder Heave · 3-round cooldown
Heave a great boulder in an arc that cracks the ground where it lands.
AoE💥 40 dmg◎ blast radius ~64lobbed arc + fuse
🌋 Seismic Slam · ultimate · 1× / match
Strike the earth and send a shockwave ripping along the ground ahead, erupting in your path.
Quake🌋 30 dmg ×6a shock rips along the ground ahead
⬡ Augments
Bulwark (+10% max HP) · Juggernaut (−12% knockback taken)

Right then.

Grenda KegheartDemolitionist
★★ · Unlocks at Lv 7

Ironhold’s chief powder-engineer. Has all ten fingers, which she considers a personal record. Loves a good fuse.

HP 105%Speed 95%Jump 95%Fall Resist 35%
⚜ Passive · Blast Wright
Explosions carve +30% larger craters.
🛢️ Basic · Powder Keg
Set a barrel of dwarven blasting powder and scurry. Detonates on a timer or a nudge.
🪤 Trap🪤 60 dmg traparms, then triggers on a foe
🧨 Sticky Charge · 3-round cooldown
Lob a heavy charge that sticks where it lands and blows a deep crater.
AoE💥 58 dmg◎ blast radius ~66lobbed arc + fuse
💣 Powder Cluster · 2-round cooldown
Hurl an unstable charge that bursts into a shower of shrapnel.
AoE💥 30 dmg + bombletssplits into smaller blasts
🧨 Tunnel Buster · ultimate · 1× / match
Lob a demolition charge that blows a cavern clean through the battlefield.
AoE💥 58 dmg◎ blast radius ~120lobbed arc + fuse
⬡ Augments
Demolitionist (+15% blast radius) · Stockpile (Abilities recharge 1 round sooner)

Fire in the hole. Eventually.

Sylva GreenwhisperController
★★ · Starter

An archdruid who speaks fluent shrubbery. Reshapes the battlefield with conjured growth and the occasional screaming root.

HP 95%Speed 116%Jump 116%Fall Resist 25%
⚜ Passive · Featherfoot
Moves and leaps with woodland grace.
🥕 Basic · Mandrake Bomb
A shrieking root that bursts into five screaming seedlings on impact.
AoE💥 26 dmg + bombletssplits into smaller blasts
🌳 Bramble Wall · 2-round cooldown
Grow a thick wall of bramble at a target spot — cover, a flank, or a cage. Does not end your turn.
🧱 Build🧱 Conjure solid terrain🎯 tap a spot
🌿 Entangle · 3-round cooldown
Fling a snarl of living vines; the foe it strikes is rooted and cannot move on their next turn.
Direct💥 18 dmg• direct hitballistic arc🌬 wind-affected🌿 roots the target 1 turn
🌲 Grovecall · ultimate · 1× / match
Call on the deep Weald to mend a great deal of your own health at once.
Heal✚ Heal 60 HPself
⬡ Augments
Featherfoot (+12% move & jump) · Thornmail (−9% damage taken)

The Weald is watching.

Fenn the QuickMarksman
★★ · Unlocks at Lv 5

A fox-blooded ranger who treats gravity as a polite rumor. Never misses twice, and rarely once.

HP 90%Speed 120%Jump 118%Fall Resist 30%
⚜ Passive · Keen Eye
Longbow shots deal +15% damage.
🏹 Basic · Longbow
A fast, flat-shooting arrow. Low blast, high precision, barely cares about wind.
Direct💥 32 dmg• direct hitballistic arc🌬 wind-affected
🎯 Piercing Shot · 3-round cooldown
A perfectly placed arrow along your aim — instant, wind-proof, and brutal.
Line⚡ 56 dmg — instanthits the first target on the line
🏹 Arrow Volley · 2-round cooldown
Loose a fan of arrows along your aim.
Spray🔫 14 dmg ×5fast burst along your aim
🎯 Heartseeker · ultimate · 1× / match
Loose a seeking arrow that curves through the air to hunt down its target — it does not miss.
Direct💥 78 dmg• direct hit🎯 seeks its target
⬡ Augments
Eagle Eye (+10% damage dealt) · Fleetfoot (+12% move speed)

One shot.

Mortimer GravesTrickster
★★★ · Starter

A revenant gentleman who considers death a minor inconvenience and rudeness a major one. Teleports out of trouble he usually started.

HP 100%Speed 105%Jump 105%Fall Resist 10%
⚜ Passive · Wisp-step
A wisp of grave-smoke — hard to pin down between blinks.
🦴 Basic · Grave Bolt
A bolt of grave-light along your aim. Instant and unbothered by wind.
Line⚡ 36 dmg — instanthits the first target on the line
🔀 Soul Swap · 3-round cooldown
Click a foe to instantly trade places with them — drop them into danger and stroll away.
🔄 Swap🔄 Swap places with an enemy🎯 tap a target
🌀 Phase Scroll · 3-round cooldown
Vanish and reappear anywhere on the map. The escape artist’s best friend.
🌀 Blink🌀 Teleport to a target spot🎯 tap a target
💀 Spectral Barrage · ultimate · 1× / match
Mark a spot and call down a hail of grave-light from the other side.
Rain☄ 30 dmg ×7rains on a target column🎯 tap a target
⬡ Augments
Phantom (−10% damage taken) · Trickster (+12% move speed)

Charmed, I’m sure.

Lumen the FlickeringEvasive
★★★ · Unlocks at Lv 10

A will-o’-wisp that adopted a skull for the gravitas. Drifts where it pleases and flings bone shards with childlike joy.

HP 85%Speed 112%Jump 110%Fall Resist 40%
⚜ Passive · Faint Form
Hard to pin down, harder to keep down.
🦴 Basic · Bone Volley
A rattling burst of six bone splinters along your aim. Great at close range.
Spray🔫 11 dmg ×6fast burst along your aim
👻 Phase Drift · 3-round cooldown
Go half-spectral and drift on the wind, briefly untouchable. Does not end your turn.
🪂 Fly🪂 Flight for 7sreposition freely
🔮 Spirit Lance · 2-round cooldown
A piercing lance of spectral light along your aim — instant, wind-proof, hits all in line.
Beam🔆 30 dmg — instantpierces every foe on the line
🔆 Spirit Bomb · ultimate · 1× / match
Hurl a sphere of spectral force that detonates on impact.
AoE💥 58 dmg◎ blast radius ~110ballistic arc
⬡ Augments
Faint Form (+12% move speed) · Spectral (−10% damage taken)

…ooooo…

Zik the TinkerTrapper
★★ · Starter

A goblin inventor whose every gadget works exactly once, spectacularly. Sells the schematics regardless. No refunds.

HP 90%Speed 108%Jump 100%Fall Resist 0%
⚜ Passive · Bargain Bin
Supply crates drop +12% more often on your turns.
🟢 Basic · Arcanade
A bouncing orb of bound mana with a 3-second fuse. The thinking caster’s grenade.
AoE💥 48 dmg◎ blast radius ~56lobbed arc + fuse
🧷 Spring Mine · 2-round cooldown
Plant a proximity launcher that flings the first foe to wander near sky-high.
🪤 Trap🪤 16 dmg traparms, then triggers on a foe
🕸️ Rune Field · 3-round cooldown
Scatter a cluster of proximity runes on an aimed spot — a no-go zone for anyone who wanders in.
🕸 Field🕸 42 dmg ×3 runesscatters on an aimed spot🎯 tap a target
🕸️ Minefield · ultimate · 1× / match
Blanket an aimed stretch of ground with a ring of volatile proximity runes.
🕸 Field🕸 48 dmg ×6 runesscatters on an aimed spot🎯 tap a target
⬡ Augments
Tinker (Abilities recharge 1 round sooner) · Saboteur (+12% blast radius)

Patent pending!

Glimmer GoldtoothZoner
★★ · Unlocks at Lv 8

The Gildedpalm’s smiling cartel-boss. Bottles volatile alchemy as a "premium experience." The fine print is also flammable.

HP 95%Speed 100%Jump 100%Fall Resist 0%
⚜ Passive · Caustic Stock
A tinker's stockpile of volatile, splintering alchemy.
⚗️ Basic · Clusterflask
A goblin alchemy flask that shatters into a spray of caustic shards.
AoE💥 22 dmg + bombletssplits into smaller blasts
🫗 Acid Flask · 2-round cooldown
A bouncing flask that bursts into a pool of acid, eating away at anyone who lingers for three turns.
AoE💥 30 dmg◎ blast radius ~44lobbed arc + fuse🌬 wind-affected🧪 leaves acid · 12/turn for 3
🧪 Alchemist's Folly · 2-round cooldown
Lob a "premium experience" that shatters into a wide spray of caustic shards.
AoE💥 20 dmg + bombletssplits into smaller blasts
☣️ Toxic Deluge · ultimate · 1× / match
Hurl an oversized flask that bursts into caustic shards and floods the ground with a wide, long-lasting acid pool.
AoE💥 26 dmg + bombletssplits into smaller blasts🧪 leaves acid · 16/turn for 4
⬡ Augments
Caustic (+12% blast radius) · Cartel (+10% damage dealt)

Pleasure doing business.

Tempest SkycallerArtillery Mage
★★ · Starter

Conclave stormlord of the Azure spires. Aims lightning the way other people point — rudely, and with devastating accuracy.

HP 92%Speed 105%Jump 110%Fall Resist 30%
⚜ Passive · Conductor
Instant (hitscan) strikes deal +15% damage.
Basic · Lightning Bolt
An instant bolt along your aim. Ignores wind, punishes a clean line of sight.
Line⚡ 38 dmg — instanthits the first target on the line
🌩️ Chain Lightning · 3-round cooldown
Loose a bolt that leaps from foe to foe, arcing through a crowd and weakening with each jump.
Chain⚡ 40 dmg — instantarcs through 3 foes (weaker each hop)
Ball Lightning · 3-round cooldown
Lob a crackling orb of charge that bursts on impact.
AoE💥 38 dmg◎ blast radius ~74ballistic arc
⛈️ Tempest's Wrath · ultimate · 1× / match
Mark a spot and call down the full fury of the sky.
Rain☄ 34 dmg ×10rains on a target column🎯 tap a target
⬡ Augments
Overcharge (+10% damage dealt) · Conduction (Abilities recharge 1 round sooner)

Look up.

Nimbus FeatherfallAerialist
★★★ · Unlocks at Lv 12

The Conclave’s youngest flyer, still convinced gravity is optional. Rides conjured wind into and (occasionally) out of danger.

HP 88%Speed 112%Jump 122%Fall Resist 50%
⚜ Passive · Updraft
Drifts on the wind; barely fears a fall.
Basic · Lightning Bolt
An instant bolt along your aim. Ignores wind, punishes a clean line of sight.
Line⚡ 38 dmg — instanthits the first target on the line
🌬️ Tailwind · 2-round cooldown
Ride a conjured gust aloft to reposition. Does not end your turn.
🪂 Fly🪂 Flight for 7sreposition freely
🌀 Cyclone · 2-round cooldown
Hurl a spinning vortex that knocks foes flying on impact.
AoE💥 30 dmg◎ blast radius ~60ballistic arc🌬 wind-affected
🌀 Maelstrom · ultimate · 1× / match
Hurl a roaring vortex that detonates with battlefield-clearing force.
AoE💥 44 dmg◎ blast radius ~96ballistic arc🌬 wind-affected
⬡ Augments
Updraft (+15% jump height) · Tailwind (+12% move speed)

Up we go!

The Arsenal

15 tools of cheerful destruction, sorted by trade.

✨ Arcane

🔥Fireball

A wind-tossed bolt of flame. Your bread-and-butter opener.

The first spell every apprentice learns and the last thing many foes ever see. Cheap, reliable, and very flammable.

DMG 45Blast 52Knock 1.0×🌬 wind

🎯 Munitions

🦴Bone Volley
×4

A rattling burst of six bone splinters along your aim. Great at close range.

The Hollowmoor recycle. Aggressively. Often mid-battle. Often yours.

DMG 11Blast 14Knock 0.3×
🏹Longbow

A fast, flat-shooting arrow. Low blast, high precision, barely cares about wind.

Thornweald rangers consider scopes a form of cheating and gravity a personal nemesis.

DMG 32Blast 22Knock 0.5×🌬 wind
🛢️Powder Keg
×2

Set a barrel of dwarven blasting powder and scurry. Detonates on a timer or a nudge.

Ironhold safety regulations require a four-second fuse and a head start. They got the fuse right.

DMG 60Blast 70Knock 1.6×

🤾 Thrown

🟢Arcanade

A bouncing orb of bound mana with a 3-second fuse. The thinking caster’s grenade.

Wizards insist it is a sophisticated mana construct. It is a grenade. It is a grenade with a hat.

DMG 48Blast 56Knock 1.1×
🥕Mandrake Bomb
×2

A shrieking root that bursts into five screaming seedlings on impact.

Harvested at great personal risk and even greater personal earplug expense.

DMG 26Blast 40Knock 0.9×
⚗️Clusterflask
×3

A goblin alchemy flask that shatters into a spray of caustic shards.

The label reads "DO NOT SHAKE." The goblins shake it. The goblins always shake it.

DMG 22Blast 36Knock 0.8×🌬 wind

🌩️ Sky

Lightning Bolt
×3

An instant bolt along your aim. Ignores wind, punishes a clean line of sight.

Stormcaller doctrine holds that the shortest distance between two points is a scream.

DMG 38Blast 36Knock 0.8×
☄️Meteor Strike
×2

Mark a spot. The sky disagrees with it. Five flaming rocks rain down.

Emberkin do not aim so much as negotiate with gravity on your behalf.

DMG 30Blast 46Knock 1.1×

🤜 Melee

🔨Warhammer

A colossal overhead swing that sends foes sailing. No ammo, no mercy.

Ironhold courtship, dispute resolution, and home repair all use the same tool.

DMG 40Blast 46Knock 3.0×
🛡️Shield Bash

A short, brutal shove. Low damage, enormous knockback — yeet your rivals off a cliff.

Why kill a foe when geography will do it for free?

DMG 18Blast 40Knock 4.2×

🪤 Traps

🔯Rune Trap
×2

A proximity glyph that lies in wait and erupts when a foe wanders too close.

Gildedpalm tinkers sell these in packs of three with a strict no-refunds policy.

DMG 50Blast 60Knock 1.4×

🧰 Utility

🌀Phase Scroll
×1

Vanish and reappear anywhere on the map. The escape artist’s best friend.

Reading the scroll aloud is optional. Surviving the landing is not.

🌉Conjure Bridge
×2

Grow a sturdy length of bridge-vine to cross gaps or wall off a threat.

The Thornweald do not build bridges. They politely ask the bridge to exist.

Blast 30
🪽Levitation
×2

Ride conjured wind for the rest of your turn. Reposition, escape, or set up the perfect shot.

Stormcallers insist they are flying. Everyone else insists they are falling slowly with extra steps.

Theory is for scholars.

There's a perfectly good battlefield going to waste right now.

⚔ To Battle