⟡ A Realm Held Together With Tape & Spite
Long ago the Realm was one continent, ruled by a council so agreeable that absolutely nothing got done. Then the Sundering cracked the land into a thousand drifting holds, and the council's polite disagreements became enthusiastic artillery duels. Today a colourful cast of champions lob fire and fury across the floating ruins — not out of malice, exactly, but because the ground keeps moving and someone has to redecorate.
Champions are small, stubborn, and oddly cheerful about all the explosions. They name their warhammers, mourn their fallen with brief but moving eulogies, and immediately return to flinging mandrakes. Welcome to the front. Mind the craters.
12 heroes to command — each with a passive and two signature abilities.
Ignis the EverburningBurst Mage
★☆☆ · Starter
The Emberkin archmage who taught the first flame to misbehave. Frail, theatrical, and absolutely certain that more fire is the answer.
HP 92%Speed 100%Jump 100%Fall Resist 0%
⚜ Passive · PyroclastExplosive weapons deal +10% damage.
🔥 Basic · FireballA wind-tossed bolt of flame. Your bread-and-butter opener.
◎ AoE💥 45 dmg◎ blast radius ~52ballistic arc🌬 wind-affected
✦ 🪔 Living Pyre · 3-round cooldownSet a roaring pyre that erupts after a few seconds and leaves a patch of fire burning for two turns.
🪤 Trap🪤 48 dmg traparms, then triggers on a foe🔥 leaves fire · 14/turn for 2
✦ 🔥 Flame Lance · 3-round cooldownLoose a searing lance of fire in a straight line, scorching every foe it passes through.
━ Beam🔆 34 dmg — instantpierces every foe on the line
★ 🌟 Cataclysm · ultimate · 1× / matchHurl a colossal fireball that levels everything it touches.
◎ AoE💥 78 dmg◎ blast radius ~122ballistic arc🌬 wind-affected
⬡ AugmentsConflagration (+12% blast radius) · Emberheart (Abilities recharge 1 round sooner)
“Let us begin the bonfire.”
Pyra AshlingSkirmisher
★★☆ · Unlocks at Lv 3
A gleeful fire-imp who escaped a wizard’s lantern and never looked back. Small, quick, and a menace with falling rocks.
HP 85%Speed 118%Jump 115%Fall Resist 20%
⚜ Passive · CinderstepLighter and nimbler than she has any right to be.
☄️ Basic · Meteor StrikeMark a spot. The sky disagrees with it. Five flaming rocks rain down.
☄ Rain☄ 30 dmg ×5rains on a target column🎯 tap a target
✦ 🔥 Ember Dash · 2-round cooldownLunge along your aim in a streak of fire, scorching anyone you blink through. Does not end your turn.
→ Dash💨 Lunge · 20 dmg on contactrepositions you
✦ ✨ Spark Volley · 2-round cooldownSpray a burst of fiery sparks along your aim.
⁘ Spray🔫 12 dmg ×5fast burst along your aim
★ ☄️ Rain of Cinders · ultimate · 1× / matchMark a spot and bury it under a downpour of blazing rocks.
☄ Rain☄ 28 dmg ×9rains on a target column🎯 tap a target
⬡ AugmentsWildfire (+10% move speed) · Cinderburst (+10% damage dealt)
“Hehe. Hot stuff.”
Borin StonefistBruiser
★☆☆ · Starter
Captain of the Anvil Guard. Built like the door he’s about to knock down. Resolves all disputes at hammer-length.
HP 118%Speed 85%Jump 90%Fall Resist 50%
⚜ Passive · SturdyTakes half fall damage and starts with bonus HP.
🔨 Basic · WarhammerA colossal overhead swing that sends foes sailing. No ammo, no mercy.
◎ AoE💥 40 dmg◎ blast radius ~46ballistic arc
✦ 🛡️ Bulwark · 2-round cooldownRaise the great shield, halving all damage taken until your next turn. Does not end your turn.
🛡 Shield🛡 Block 50% damageuntil your next turn
✦ 🪨 Boulder Heave · 3-round cooldownHeave a great boulder in an arc that cracks the ground where it lands.
◎ AoE💥 40 dmg◎ blast radius ~64lobbed arc + fuse
★ 🌋 Seismic Slam · ultimate · 1× / matchStrike the earth and send a shockwave ripping along the ground ahead, erupting in your path.
〰 Quake🌋 30 dmg ×6a shock rips along the ground ahead
⬡ AugmentsBulwark (+10% max HP) · Juggernaut (−12% knockback taken)
“Right then.”
Grenda KegheartDemolitionist
★★☆ · Unlocks at Lv 7
Ironhold’s chief powder-engineer. Has all ten fingers, which she considers a personal record. Loves a good fuse.
HP 105%Speed 95%Jump 95%Fall Resist 35%
⚜ Passive · Blast WrightExplosions carve +30% larger craters.
🛢️ Basic · Powder KegSet a barrel of dwarven blasting powder and scurry. Detonates on a timer or a nudge.
🪤 Trap🪤 60 dmg traparms, then triggers on a foe
✦ 🧨 Sticky Charge · 3-round cooldownLob a heavy charge that sticks where it lands and blows a deep crater.
◎ AoE💥 58 dmg◎ blast radius ~66lobbed arc + fuse
✦ 💣 Powder Cluster · 2-round cooldownHurl an unstable charge that bursts into a shower of shrapnel.
◎ AoE💥 30 dmg + bombletssplits into smaller blasts
★ 🧨 Tunnel Buster · ultimate · 1× / matchLob a demolition charge that blows a cavern clean through the battlefield.
◎ AoE💥 58 dmg◎ blast radius ~120lobbed arc + fuse
⬡ AugmentsDemolitionist (+15% blast radius) · Stockpile (Abilities recharge 1 round sooner)
“Fire in the hole. Eventually.”
Sylva GreenwhisperController
★★☆ · Starter
An archdruid who speaks fluent shrubbery. Reshapes the battlefield with conjured growth and the occasional screaming root.
HP 95%Speed 116%Jump 116%Fall Resist 25%
⚜ Passive · FeatherfootMoves and leaps with woodland grace.
🥕 Basic · Mandrake BombA shrieking root that bursts into five screaming seedlings on impact.
◎ AoE💥 26 dmg + bombletssplits into smaller blasts
✦ 🌳 Bramble Wall · 2-round cooldownGrow a thick wall of bramble at a target spot — cover, a flank, or a cage. Does not end your turn.
🧱 Build🧱 Conjure solid terrain🎯 tap a spot
✦ 🌿 Entangle · 3-round cooldownFling a snarl of living vines; the foe it strikes is rooted and cannot move on their next turn.
• Direct💥 18 dmg• direct hitballistic arc🌬 wind-affected🌿 roots the target 1 turn
★ 🌲 Grovecall · ultimate · 1× / matchCall on the deep Weald to mend a great deal of your own health at once.
✚ Heal✚ Heal 60 HPself
⬡ AugmentsFeatherfoot (+12% move & jump) · Thornmail (−9% damage taken)
“The Weald is watching.”
Fenn the QuickMarksman
★★☆ · Unlocks at Lv 5
A fox-blooded ranger who treats gravity as a polite rumor. Never misses twice, and rarely once.
HP 90%Speed 120%Jump 118%Fall Resist 30%
⚜ Passive · Keen EyeLongbow shots deal +15% damage.
🏹 Basic · LongbowA fast, flat-shooting arrow. Low blast, high precision, barely cares about wind.
• Direct💥 32 dmg• direct hitballistic arc🌬 wind-affected
✦ 🎯 Piercing Shot · 3-round cooldownA perfectly placed arrow along your aim — instant, wind-proof, and brutal.
─ Line⚡ 56 dmg — instanthits the first target on the line
✦ 🏹 Arrow Volley · 2-round cooldownLoose a fan of arrows along your aim.
⁘ Spray🔫 14 dmg ×5fast burst along your aim
★ 🎯 Heartseeker · ultimate · 1× / matchLoose a seeking arrow that curves through the air to hunt down its target — it does not miss.
• Direct💥 78 dmg• direct hit🎯 seeks its target
⬡ AugmentsEagle Eye (+10% damage dealt) · Fleetfoot (+12% move speed)
“One shot.”
Mortimer GravesTrickster
★★★ · Starter
A revenant gentleman who considers death a minor inconvenience and rudeness a major one. Teleports out of trouble he usually started.
HP 100%Speed 105%Jump 105%Fall Resist 10%
⚜ Passive · Wisp-stepA wisp of grave-smoke — hard to pin down between blinks.
🦴 Basic · Grave BoltA bolt of grave-light along your aim. Instant and unbothered by wind.
─ Line⚡ 36 dmg — instanthits the first target on the line
✦ 🔀 Soul Swap · 3-round cooldownClick a foe to instantly trade places with them — drop them into danger and stroll away.
🔄 Swap🔄 Swap places with an enemy🎯 tap a target
✦ 🌀 Phase Scroll · 3-round cooldownVanish and reappear anywhere on the map. The escape artist’s best friend.
🌀 Blink🌀 Teleport to a target spot🎯 tap a target
★ 💀 Spectral Barrage · ultimate · 1× / matchMark a spot and call down a hail of grave-light from the other side.
☄ Rain☄ 30 dmg ×7rains on a target column🎯 tap a target
⬡ AugmentsPhantom (−10% damage taken) · Trickster (+12% move speed)
“Charmed, I’m sure.”
Lumen the FlickeringEvasive
★★★ · Unlocks at Lv 10
A will-o’-wisp that adopted a skull for the gravitas. Drifts where it pleases and flings bone shards with childlike joy.
HP 85%Speed 112%Jump 110%Fall Resist 40%
⚜ Passive · Faint FormHard to pin down, harder to keep down.
🦴 Basic · Bone VolleyA rattling burst of six bone splinters along your aim. Great at close range.
⁘ Spray🔫 11 dmg ×6fast burst along your aim
✦ 👻 Phase Drift · 3-round cooldownGo half-spectral and drift on the wind, briefly untouchable. Does not end your turn.
🪂 Fly🪂 Flight for 7sreposition freely
✦ 🔮 Spirit Lance · 2-round cooldownA piercing lance of spectral light along your aim — instant, wind-proof, hits all in line.
━ Beam🔆 30 dmg — instantpierces every foe on the line
★ 🔆 Spirit Bomb · ultimate · 1× / matchHurl a sphere of spectral force that detonates on impact.
◎ AoE💥 58 dmg◎ blast radius ~110ballistic arc
⬡ AugmentsFaint Form (+12% move speed) · Spectral (−10% damage taken)
“…ooooo…”
Zik the TinkerTrapper
★★☆ · Starter
A goblin inventor whose every gadget works exactly once, spectacularly. Sells the schematics regardless. No refunds.
HP 90%Speed 108%Jump 100%Fall Resist 0%
⚜ Passive · Bargain BinSupply crates drop +12% more often on your turns.
🟢 Basic · ArcanadeA bouncing orb of bound mana with a 3-second fuse. The thinking caster’s grenade.
◎ AoE💥 48 dmg◎ blast radius ~56lobbed arc + fuse
✦ 🧷 Spring Mine · 2-round cooldownPlant a proximity launcher that flings the first foe to wander near sky-high.
🪤 Trap🪤 16 dmg traparms, then triggers on a foe
✦ 🕸️ Rune Field · 3-round cooldownScatter a cluster of proximity runes on an aimed spot — a no-go zone for anyone who wanders in.
🕸 Field🕸 42 dmg ×3 runesscatters on an aimed spot🎯 tap a target
★ 🕸️ Minefield · ultimate · 1× / matchBlanket an aimed stretch of ground with a ring of volatile proximity runes.
🕸 Field🕸 48 dmg ×6 runesscatters on an aimed spot🎯 tap a target
⬡ AugmentsTinker (Abilities recharge 1 round sooner) · Saboteur (+12% blast radius)
“Patent pending!”
Glimmer GoldtoothZoner
★★☆ · Unlocks at Lv 8
The Gildedpalm’s smiling cartel-boss. Bottles volatile alchemy as a "premium experience." The fine print is also flammable.
HP 95%Speed 100%Jump 100%Fall Resist 0%
⚜ Passive · Caustic StockA tinker's stockpile of volatile, splintering alchemy.
⚗️ Basic · ClusterflaskA goblin alchemy flask that shatters into a spray of caustic shards.
◎ AoE💥 22 dmg + bombletssplits into smaller blasts
✦ 🫗 Acid Flask · 2-round cooldownA bouncing flask that bursts into a pool of acid, eating away at anyone who lingers for three turns.
◎ AoE💥 30 dmg◎ blast radius ~44lobbed arc + fuse🌬 wind-affected🧪 leaves acid · 12/turn for 3
✦ 🧪 Alchemist's Folly · 2-round cooldownLob a "premium experience" that shatters into a wide spray of caustic shards.
◎ AoE💥 20 dmg + bombletssplits into smaller blasts
★ ☣️ Toxic Deluge · ultimate · 1× / matchHurl an oversized flask that bursts into caustic shards and floods the ground with a wide, long-lasting acid pool.
◎ AoE💥 26 dmg + bombletssplits into smaller blasts🧪 leaves acid · 16/turn for 4
⬡ AugmentsCaustic (+12% blast radius) · Cartel (+10% damage dealt)
“Pleasure doing business.”
Tempest SkycallerArtillery Mage
★★☆ · Starter
Conclave stormlord of the Azure spires. Aims lightning the way other people point — rudely, and with devastating accuracy.
HP 92%Speed 105%Jump 110%Fall Resist 30%
⚜ Passive · ConductorInstant (hitscan) strikes deal +15% damage.
⚡ Basic · Lightning BoltAn instant bolt along your aim. Ignores wind, punishes a clean line of sight.
─ Line⚡ 38 dmg — instanthits the first target on the line
✦ 🌩️ Chain Lightning · 3-round cooldownLoose a bolt that leaps from foe to foe, arcing through a crowd and weakening with each jump.
⚡ Chain⚡ 40 dmg — instantarcs through 3 foes (weaker each hop)
✦ ⚡ Ball Lightning · 3-round cooldownLob a crackling orb of charge that bursts on impact.
◎ AoE💥 38 dmg◎ blast radius ~74ballistic arc
★ ⛈️ Tempest's Wrath · ultimate · 1× / matchMark a spot and call down the full fury of the sky.
☄ Rain☄ 34 dmg ×10rains on a target column🎯 tap a target
⬡ AugmentsOvercharge (+10% damage dealt) · Conduction (Abilities recharge 1 round sooner)
“Look up.”
Nimbus FeatherfallAerialist
★★★ · Unlocks at Lv 12
The Conclave’s youngest flyer, still convinced gravity is optional. Rides conjured wind into and (occasionally) out of danger.
HP 88%Speed 112%Jump 122%Fall Resist 50%
⚜ Passive · UpdraftDrifts on the wind; barely fears a fall.
⚡ Basic · Lightning BoltAn instant bolt along your aim. Ignores wind, punishes a clean line of sight.
─ Line⚡ 38 dmg — instanthits the first target on the line
✦ 🌬️ Tailwind · 2-round cooldownRide a conjured gust aloft to reposition. Does not end your turn.
🪂 Fly🪂 Flight for 7sreposition freely
✦ 🌀 Cyclone · 2-round cooldownHurl a spinning vortex that knocks foes flying on impact.
◎ AoE💥 30 dmg◎ blast radius ~60ballistic arc🌬 wind-affected
★ 🌀 Maelstrom · ultimate · 1× / matchHurl a roaring vortex that detonates with battlefield-clearing force.
◎ AoE💥 44 dmg◎ blast radius ~96ballistic arc🌬 wind-affected
⬡ AugmentsUpdraft (+15% jump height) · Tailwind (+12% move speed)
“Up we go!”
15 tools of cheerful destruction, sorted by trade.